Wednesday 29 November 2017

Push to the Milestone


We all have been taking a very last push to get to this cut of Milestone. We split it up between the four of us; I was creating rough sketches of the scenes, then working out rough layouts (see figures 20/21) for Cery’s who went on working on the layout/Backgrounds in colour. Ourania was then taking her expression poses and placing them on top of the background and adding in the water, on top. There was only one problem; I had to keep on reminding people where our camera was (see figure 22) when we were creating the different scene for the animatic, it took a while for people to realize, we go there in the end.


Connor was taking what we had completed and was creating a new animatic, for this milestone today. I managed to complete the slice, and have it wholly coloured for today; it was arduous work to get done in such little time. It’s not as brilliant as I would have hoped for, but I was running out of time and spent most time on the first part, if I had longer the walk would have looked way smoother, unfortunately, I didn’t, so it meant it looks slightly doggy in the middle part of the coloured slice. I hope I get more people on the project that can animate adequately otherwise I am gunner be soo stuck. When we showed the animatic, most people were laughing, so I am hoping it was for a good reason, at the jokes and not because we are doing bad.





Thursday 23 November 2017

SoundLists & ColouredSlice


Dani, unfortunately, has decided she is not up for co-directing anymore, as she wants to focus on what needs for her showreel, so she is working more on her other 3D projects and taking a step back, and just working on backgrounds if needed. I understand why she’s coming from, but it is still a bit last minute to do that to us. I’m just gunner carry on and try my best, it is all I can do. We were still struggling with storyboarding and since Ourania had finalized our character designs, and she had the best grasp of how they moved extra, I roped her in to help out with the storyboards, so our designs would be more transparent in the animatic.



As we were struggling a bit Connor set up a meeting with Derek and Andy, to help us out and they told us to look at more gags which weren’t useful, as I had already looked at so many, and it was hard to find new gags, the meeting was sort of helpful, but not really just felt like they hated on anything we did. But I decided to go and work on the Script to adapt it to the changes we came up with after the meeting, I also booked out the dubbing theater, create sounds for our animatic (see figures 15/16) this would be the fourth time I have had to create a sound list for the animation. I have also made a start on the test shots, and so has Connor, however, he’s not used TVPaint for a while, so I’ve had to teach him TVPaint as we go.


Despite this the coloured slice is coming on along nicely, I had a checklist (see figure 17) for our test shots to make sure we were on track and had 30 seconds and a slice like we needed. We also made a checklist (see figure 18) for the different changes, that would take place in the scene, with Ourania’s help to work out, different pacing. Another thing I had to do was to create a small PowerPoint for getting crew and Musician, for the film, I could have made a better PowerPoint (see figure 19) if we had more concept art by then, however, we didn’t have much as we have been focusing on the story and the test animations the most.



Friday 10 November 2017

Skyped with A Large Evil Corp


Today we finally had our first Skype call, with A Large Evil Corp, where he gave us some beneficial information regarding the film. Despite this it was not till after the Skype call had ended that we all realised we had just been talking about the old version of the script, which was utterly gag-based, I doubled checked afterwards to make sure I had sent David the new script. I had sent it, so it was a mistake on their end when I realised this, I got Connor to send an email saying we just realized David had been looking at the wrong script and gave him the new script again, so we were all on the same page. Unfortunately, they loved the gag version we had before, so that is a bit annoying we did not see them before the first Milestone.





Tuesday 7 November 2017

Can't Eat your lunch in Peace!


Can't eat your lunch in Peace, them dam seagulls, well that's cornwall for you! HAHA!


Rough Thumbnails


Had a meeting with Kathy today, and she told us that Ourania designs for Vincent, our pirate, were near but not quite fearsome enough for a pirate. Luckily, she loved Cery’s backgrounds, and her only thing was to add better light and shadow, into the backgrounds. I had also looked back at the very rough thumbnails I did the other day and over the weekend, created new ones (see figure 13/14) for each scene using the template I made the other day. 




Sunday 5 November 2017

Guy Folks Night



Hope You Enjoy the fireworks tonight if u went to see some!

Wednesday 1 November 2017

Thumbnailing


We all put so much effort into, getting to today’s milestone. I was the one who edited the sounds on the animatic. However it was so frustrating that we had four styles going on in the animatic, it made it very hard to follow, luckily the sound I placed around it helped to bring it to life a lot more. On the contrast when we finally had another meeting with Kathy, because she missed the last she let us know that the pacing was not quite right, so we were able to adapt it a bit before the viewing. We finally reached our first milestone. However, we got mixed reviews from the animatic. Some of the lectures though we should have more story, and others realized where we were getting stuck between ideas. Lectures did not like it at first, then they went back on themselves to say it was not that bad, so it mixed up my emotions, flipping stupid, either like it or hate it, not both. Dani could tell that I was struggling, so offered to be co-director, which I was thrilled with and made me feel so much more at ease having someone else by my side to help. Between Dani and me we are looking at how to fix this story, to a more less gag based film and a but still a slightly gag-filled story at the same time, we are finding it quite hard. We can do this guy! I decided just to create some thumbnail templates for us to use when creating thumbnails, so I started to create some rough thumbnails just to get us started (see figure 12).